Verdun Maps

Argonne

Fight around the infamous “Four de Paris” in the Argonne near Verdun..

Argonne Screenshot
Map
Argonne Minimap
Sectors(Left to Right):

  1. Assault Headquarters
  2. Assault Communcation
  3. Assault Fallback line
  4. Assault Supply Line
  5. Assault Jumpoff Line
  6. No Mans Land
  7. Fleury First Line
  8. Fleury Supply Line
  9. Fleury Second Line
  10. Fleury Communication Line
  11. Fleury Reserve Line

Playable Area: 20.000m²
Length: 250m
Ground Type: Dry Dirt
No. Trench Lines: 6
Average trench-trench distance: 39m
Timelimit: 18:17
Momentum threshold:45 Kills
Initial Attack/Defend time: 2:30
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence.

Artois

The hills overlooking the desolate plains in the mining region of Artois saw furious battles.
Artois Screenshot
Map
Artois MapSectors(Left to Right):

  1. Hollow Road
  2. Meadows
  3. Reserve Line
  4. Slopes
  5. Redoubt Reserve
  6. Redoubt Crater
  7. Redoubt frontlines
  8. Nomansland
  9. Assault Trenches
  10. Communication trenches
  11. Second Line
  12. Lone Tree
  13. Old Trench
  14. Straight Road
  15. Rear Zone

Playable Area: 55,000m²
Length: 531m
Ground Type: Muddy
No. Trench Lines: 8
Average trench-trench distance: 90m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 4:00
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence

Aisne

During the war several major battles took place in the heavily wooded farmlands of the Aisne sector.
Aisne ScreenshotMap
Aisne Map

  1. Rear Zone
  2. Former German Frontline
  3. Former No Man’s Land
  4. Former Frontline
  5. Farmlands No Man’s Land
  6. Farmlands
  7. German Outpost No Man’s Land
  8. German Outpost
  9. Established No Man’s Land
  10. Ditch Line
  11. Pine Forest
  12. Forward Headquarters
  13. Destroyed Tanks Column
  14. Dug In Artillery
  15. Crop Field
  16. Creek Defenses

Playable Area: 75.000m²
Length: 600m
Ground Type: Forest
No. Trench Lines: 8
Average trench-trench distance: 75m
Timelimit: 25:12
Momentum threshold: 40 Kills
Initial Attack/Defend time: 3:12
Gamemodes: Frontlines, Attrition, Squad Defence and Rifle Deathmatch.

Champagne

A static front, and the site of several bloody attempts at breakthrough in 1915.
Champagne Screenshot
Map
Champagne Map
Sectors(Left to Right):

  1. Forest HQ
  2. Woodlands
  3. Reserve line
  4. Barbed wire belt
  5. The Beehive
  6. Battered Woodlands
  7. Frontline trench
  8. Established Nomansland
  9. Battle Trench
  10. Cemetary Hill
  11. Deep Trenches
  12. Arid Meadows
  13. Backup Trench
  14. Barbed wire meadows
  15. Hillside Compound

Playable Area: 54.000m²
Length: 550m
Ground Type: Dirt
No. Trench Lines: 8
Average trench-trench distance: 70m
Timelimit: 25:12
Momentum threshold: 40 Kills
Initial Attack/Defend time: 3:12
Gamemodes: Frontlines, Attrition, Squad Defence and Rifle Deathmatch.

Douaumont

The biggest fortress in the world at the time, Douaumont became a catalyst for the carnage around Verdun.
Douaumont Screenshot
Map
Douaumont MapSectors(Left to Right):

  1. Ravin
  2. Depot
  3. Styx Trench
  4. Old Road
  5. Udine Trench
  6. Fosse
  7. Blockhouse
  8. Entrance
  9. Gorge
  10. Balcony
  11. Barracks
  12. Ramparts
  13. Gun Positions
  14. Glacis
  15. Counterscarpe
  16. Approaches
  17. Brandenburg Trench

Playable Area: 70.000m²
Length: 461
Ground Type: Dirt
No. Trench Lines: 8
Average trench-trench distance: 60m
Timelimit: 25:10
Momentum threshold: 40 Kills
Initial Attack/Defend time: 03:13
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence

Flanders

The poorly drained Ypres saillient was the site of many bloody battles fought in the mud.
Flanders Screenshot
Map

Sectors(Left to Right):

  1. Canal Side HQ
  2. Artillery Battery
  3. Fallback Line
  4. Duckboard Highway
  5. Fortified Position
  6. Tank Graveyard
  7. Frontline Breastworks
  8. No Mans land
  9. Frontline Outposts
  10. Communication
  11. Ditch Defences
  12. Hooghout Woods
  13. Reserve Line
  14. Marshes
  15. Artillery Line

Playable Area: 130,000m²
Length: 827m
Ground Type: Very muddy
No. Trench Lines: 8
Average trench-trench distance: 100m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 4:00
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence

Picardie

The rolling hills of picardy were the scene of several bloody offensives.
Picardie Screenshot
Map

Sectors(Left to Right):

  1. German Artillery Position
  2. German Forest
  3. German Third Line
  4. German Destroyed Woods
  5. German Deep Second Line
  6. Quarry
  7. German First Line
  8. No Mans Land
  9. French Jumpoff Line
  10. French Supply Line
  11. French Roadside Ditch
  12. French Field Defences
  13. French Fallback Line
  14. French Trenches
  15. French Artillery

Playable Area: 105,000m²
Length: 800m
Ground Type: Grassy
No. Trench Lines: 6
Average trench-trench distance: 115m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 3:55
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence

Vauquois

A dense trench network set around a huge mine crater.
Vauquois Screenshot
Map
Playable Area: 8.100m²
Ground Type: Dry dirt
Gamemodes: Rifle Deathmatch, Attrition

Vosges

For long a stable sector, now the summits of the Vosges are bitterly contested.
Vosges Screenshot
Map
Vosges Map
Sectors(Left to Right):

  1. New Fallback Position
  2. Meadow
  3. Hilltop Frontline Trench
  4. No Mans Land
  5. Summit Frontine
  6. Artillery Position
  7. Summit Headquarters

Playable Area: 40.000m²
Length: 289m
Ground Type: Grassy
No. Trench Lines: 4
Average trench-trench distance: 90m
Timelimit: 25:12
Momentum threshold: 45 Kills
Initial Attack/Defend time: 2:55
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence

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