Argonne
Fight around the infamous “Four de Paris” in the Argonne near Verdun..
- Assault Headquarters
- Assault Communcation
- Assault Fallback line
- Assault Supply Line
- Assault Jumpoff Line
- No Mans Land
- Fleury First Line
- Fleury Supply Line
- Fleury Second Line
- Fleury Communication Line
- Fleury Reserve Line
Playable Area: 20.000m²
Length: 250m
Ground Type: Dry Dirt
No. Trench Lines: 6
Average trench-trench distance: 39m
Timelimit: 18:17
Momentum threshold:45 Kills
Initial Attack/Defend time: 2:30
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence.
Artois
Map
- Hollow Road
- Meadows
- Reserve Line
- Slopes
- Redoubt Reserve
- Redoubt Crater
- Redoubt frontlines
- Nomansland
- Assault Trenches
- Communication trenches
- Second Line
- Lone Tree
- Old Trench
- Straight Road
- Rear Zone
Playable Area: 55,000m²
Length: 531m
Ground Type: Muddy
No. Trench Lines: 8
Average trench-trench distance: 90m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 4:00
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence
Aisne
- Rear Zone
- Former German Frontline
- Former No Man’s Land
- Former Frontline
- Farmlands No Man’s Land
- Farmlands
- German Outpost No Man’s Land
- German Outpost
- Established No Man’s Land
- Ditch Line
- Pine Forest
- Forward Headquarters
- Destroyed Tanks Column
- Dug In Artillery
- Crop Field
- Creek Defenses
Playable Area: 75.000m²
Length: 600m
Ground Type: Forest
No. Trench Lines: 8
Average trench-trench distance: 75m
Timelimit: 25:12
Momentum threshold: 40 Kills
Initial Attack/Defend time: 3:12
Gamemodes: Frontlines, Attrition, Squad Defence and Rifle Deathmatch.
Champagne
Map
Sectors(Left to Right):
- Forest HQ
- Woodlands
- Reserve line
- Barbed wire belt
- The Beehive
- Battered Woodlands
- Frontline trench
- Established Nomansland
- Battle Trench
- Cemetary Hill
- Deep Trenches
- Arid Meadows
- Backup Trench
- Barbed wire meadows
- Hillside Compound
Playable Area: 54.000m²
Length: 550m
Ground Type: Dirt
No. Trench Lines: 8
Average trench-trench distance: 70m
Timelimit: 25:12
Momentum threshold: 40 Kills
Initial Attack/Defend time: 3:12
Gamemodes: Frontlines, Attrition, Squad Defence and Rifle Deathmatch.
Douaumont
Map
- Ravin
- Depot
- Styx Trench
- Old Road
- Udine Trench
- Fosse
- Blockhouse
- Entrance
- Gorge
- Balcony
- Barracks
- Ramparts
- Gun Positions
- Glacis
- Counterscarpe
- Approaches
- Brandenburg Trench
Playable Area: 70.000m²
Length: 461
Ground Type: Dirt
No. Trench Lines: 8
Average trench-trench distance: 60m
Timelimit: 25:10
Momentum threshold: 40 Kills
Initial Attack/Defend time: 03:13
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence
Flanders
Map
Sectors(Left to Right):
- Canal Side HQ
- Artillery Battery
- Fallback Line
- Duckboard Highway
- Fortified Position
- Tank Graveyard
- Frontline Breastworks
- No Mans land
- Frontline Outposts
- Communication
- Ditch Defences
- Hooghout Woods
- Reserve Line
- Marshes
- Artillery Line
Playable Area: 130,000m²
Length: 827m
Ground Type: Very muddy
No. Trench Lines: 8
Average trench-trench distance: 100m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 4:00
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence
Picardie
Map
Sectors(Left to Right):
- German Artillery Position
- German Forest
- German Third Line
- German Destroyed Woods
- German Deep Second Line
- Quarry
- German First Line
- No Mans Land
- French Jumpoff Line
- French Supply Line
- French Roadside Ditch
- French Field Defences
- French Fallback Line
- French Trenches
- French Artillery
Playable Area: 105,000m²
Length: 800m
Ground Type: Grassy
No. Trench Lines: 6
Average trench-trench distance: 115m
Timelimit: 45:15
Momentum threshold: 30 Kills
Initial Attack/Defend time: 3:55
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence
Vauquois
Vosges
Map
Sectors(Left to Right):
- New Fallback Position
- Meadow
- Hilltop Frontline Trench
- No Mans Land
- Summit Frontine
- Artillery Position
- Summit Headquarters
Playable Area: 40.000m²
Length: 289m
Ground Type: Grassy
No. Trench Lines: 4
Average trench-trench distance: 90m
Timelimit: 25:12
Momentum threshold: 45 Kills
Initial Attack/Defend time: 2:55
Gamemodes: Frontlines, Rifle Deathmatch, Attrition, Squad Defence